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Pages tagged with 'ruby'

ProxyBash: network admins revel in fear, for I can IRC on your corporate network

Written at 25/07/2007 at 17:53

In the past month, I've been working at the Federal Public Service of Health, Food Chain Safety and Environment. I was told to do some input work and fix some bugs in the application I had...

Ruby performance: Ruby, JRuby and Rubinius comparison

Written at 04/06/2007 at 23:30

With all these ruby implementations floating around, I thought it would be nice to compare a few of them and see which one turns out to be the fastest. Although speed shouldn't be the only thing you consider when you need to pick a runtime, ruby's poor performance is often targeted as a problem...

GameR 0.1 and site maintainance

Written at 18/02/2007 at 23:00

Well, I finished GameR's event handling and timers, and I'm working on the tetris clone to demonstrate its power now. I've got 137 lines of code so far, so that means it's about 65,3% finished ;) This server is going down for maintainance, because I'm stuck with 128MB of RAM and I'm running...

GameR update

Written at 13/02/2007 at 23:00

I haven't written anything in a while, so I thought I should let you know that I've been hard at work finishing GameR. Image support is finished, and so is event handling. Next on the list is a Timer class, which will be 100% ruby. When that part is finished, I will release the code as a project...

Writing your very own Ruby extension with C

Written at 21/01/2007 at 23:31

Ruby is an extremely powerful and flexible language, but Ruby is also slow. According to performance zealots, when you use Ruby, you have signed a pact with the devil where you agreed to trade off pure effeciency for simplicity. It's a bit more complex than that though, because 90% of the time,...

GameR: A ruby game development kit

Written at 05/01/2007 at 23:00

In the little spare time I have these days, I have been playing around with C to create a decent, object oriented SDL binding for Ruby, and the way it's going it could well become a full featured game development kit for Ruby. My main goal is simplicity, and a close second is efficiency, but only...

This page was last updated on 06/02/2008
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