Pages tagged with 'ruby'
ProxyBash: network admins revel in fear, for I can IRC on your corporate network
In the past month, I've been working at the Federal Public Service of Health, Food Chain Safety and Environment. I was told to do some input work and fix some bugs in the application I had...
Ruby performance: Ruby, JRuby and Rubinius comparison
With all these ruby implementations floating around, I thought it would be nice to compare a few of them and see which one turns out to be the fastest. Although speed shouldn't be the only thing you consider when you need to pick a runtime, ruby's poor performance is often targeted as a problem...
GameR 0.1 and site maintainance
Well, I finished GameR's event handling and timers, and I'm working on the tetris clone to demonstrate its power now. I've got 137 lines of code so far, so that means it's about 65,3% finished ;) This server is going down for maintainance, because I'm stuck with 128MB of RAM and I'm running...
GameR update
I haven't written anything in a while, so I thought I should let you know that I've been hard at work finishing GameR. Image support is finished, and so is event handling. Next on the list is a Timer class, which will be 100% ruby. When that part is finished, I will release the code as a project...
Writing your very own Ruby extension with C
Ruby is an extremely powerful and flexible language, but Ruby is also slow. According to performance zealots, when you use Ruby, you have signed a pact with the devil where you agreed to trade off pure effeciency for simplicity. It's a bit more complex than that though, because 90% of the time,...
GameR: A ruby game development kit
In the little spare time I have these days, I have been playing around with C to create a decent, object oriented SDL binding for Ruby, and the way it's going it could well become a full featured game development kit for Ruby. My main goal is simplicity, and a close second is efficiency, but only...